VALORANT Patch Notes 7.05: Sunset is added to the competitive map pool

Written By Onur Demirkol Writer
Last UpdatedSeptember 7, 2023 at 10:17AM
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Riot Games recently announced the new Sunset map, and with the latest patch, it has been added to the competitive map pool. From now on, the competitive map pool will include Sunset, Breeze, Ascent, Haven, Bind, Split, and Lotus until further notice. However, that is not the only update. Astra has also received a minor buff, and the developers fixed a couple of bugs to improve the gaming experience. Here is everything you need to know about the VALORANT Patch Notes 7.05!

AGENT UPDATES

ASTRA

Going in and out of Astral form is a complex mechanical task that leaves Astra vulnerable to attackers by denying her information about her surroundings. The change we’ve made to her Astral Form (X) gives Astra back some agency and information, allowing you to react to enemy footsteps and utility you may have missed while in Astral Form.

Astral Form (X)

  • Astra will now be able to hear everything happening around her physical body while in Astral form.

MAP UPDATES

SUNSET

  • Sunset will now be in the map rotation for Competitive mode.
  • Competitive map rotation includes: Sunset, Breeze, Ascent, Haven, Bind, Split, and Lotus

BUG FIXES

GENERAL

  • Fixed a bug where the SFX volume would default back to 100% volume when Alt-Tab-ing out of game.

AGENT

  • Fixed a bug where there was a small audio deadzone in Astra’s Cosmic Divide (X).
  • Fixed a bug where Deadlock’s Sonic Sensor (Q) would trigger when Gekko’s Wingman (Q) walks near it.
  • Fixed a bug where other Agents were not animating when they moved through Omen’s Dark Cover (E) ability.
  • Fixed a bug where Cypher’s Trapwire (C) would sometimes fail to activate when placed on stairs.

PLAYER BEHAVIOR

  • Fixed an issue where people who were chat restricted by Real-Time Interventions were also disconnected from the text chat instead of just muted from text chat.
  • Fixed an issue where there was no warning message when you had a conflicting keybind for team or party voice chat.
  • Fixed an issue where switching between Unrated and Competitive queues would cause the restriction timer for the queue delay to replace the ranked restriction timer.
  • Fixed an issue where creating an Agent Profile reverted Push-to-Talk keybinds back to their defaults.

Onur Demirkol here, Content Writer for THESPIKEGG. You will see his name on a bunch of different articles here, whether they are breaking news or evergreen guides and content.

His journey in the industry has been marked by influential roles at esteemed platforms such as Flank Esports and 5Mid, where he served as editor-in-chief. Onur made significant contributions to their success in written content and social media, including a notable impact on an issue of the Turkish Esports Federation magazine. Currently, he serves as the Lead Editor for Gamelevate, taking pride in managing a global team of 12 talented writers. Additionally, Onur regularly contributes to Softonic, gHacks, Dataconomy, and Techbriefly. He has written thousands of articles, and that number continues to go up.

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