Patch Notes 5.12: Last patch of the year

Written By Onur Demirkol Writer
Last UpdatedDecember 6, 2022 at 03:27PM
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Riot Games have revealed Patch Notes 5.12, the last patch that we will be seeing this year. As covered, Chamber has received serious balance changes and there are other agents on the list that received minor updates. Apart from the agents, Spectre also has some changes that will last at least until January 2023. Here is everything you need to know about Patch Notes 5.12!

AGENT UPDATES

BREACH

Rolling Thunder (X)

  • Ultimate Points increased 7 > 8

  • Aftershock now deals 250% > 100% damage to non-players

CHAMBER

Headhunter (Q)

  • Updated Stability Curve
    • Spread increased after 2nd bullet, when spamming. This is explicitly meant to reduce low-precision body-shot spam as an effective combat measure at range.

Rendezvous (E)

  • Chamber now places a single anchor that can be teleported to while inside its range
    • Radius increased 7.5m > 13m
  • Removed teleport activation height restriction
    • You can teleport to the Anchor while on different verticality so long as you are within its radius.
  • Increased weapon equip time after teleporting 0.4s > 0.7s
    • Headhunter is unaffected by this change
  • Destroying Rendezvous teleport anchor now disables it for the remainder of the round, instead of being placed on a cooldown.
  • Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting.
  • Health decreased 80 > 50

Trademark (C)

  • The trap is now range restricted
  • Trademark will disable when Chamber moves out of range, and reactivate once he is inside.
  • Can now be recalled mid-round without line of sight
  • 30s cooldown on recall
  • Destruction remains permanent
  • Initial Arm Time increased 2s > 4s
  • Health Increased 1 > 20

Tour De Force (X) Fire rate decreased by 57.5%

Slow

  • This applies to both Trademark and Tour De Force
  • Reduced duration 6s > 4s
  • Rendezvous and Trademark are now immune to allied damage.

Cypher

Trapwire (C)

  • Health increased 1 > 20

Spycam (E)

  • Spycam is now immune to allied damage.

Fade

Prowler (C)

  • Health decreased 100 > 60
  • Prowler and Haunt are now immune to allied damage.

Harbor

High Tide (E)

  • Duration increased 12s > 15s

Cascade (C)

  • Duration increased 5s > 7s

KAY/O

ZERO/POINT (E)

  • Health increased 1 > 20
  • Now damages Fade Prowler
  • It is now immune to allied damage.

NULL/cmd (X)

  • Ultimate points increased 7 > 8

  • KAY/O now has a voiceover that tells his allies the number of enemies suppressed when the knife hits.

  • Fragment now deals 250% > 100% damage to non-players

Phoenix

Blaze (C)

  • Cost decreased 200 > 150
  • Blaze now damages Cypher Trapwire, Killjoy Nanoswarm, Killjoy Alarmbot, Killjoy Lockdown, Raze Blast Pack, Reyna Leer, Sage Barrier Orb, Sova Recon Bolt, Fade Prowler, KAY/O Knife, Yoru Fakeout, Chamber Trademark, Chamber Rendezvous

Hothands (E)

  • Hothands now damages Cypher Trapwire, Killjoy Nanoswarm, Killjoy Alarmbot, Killjoy Lockdown, Raze Blast Pack, Reyna Leer, Sage Barrier Orb, Sova Recon Bolt, Fade Prowler, KAY/O Knife, Chamber Trademark, Chamber Rendezvous
  • Hot Hands now deals 100% > 50% damage to non-players

Killjoy

Lockdown (X)

  • Health increased 150 > 200

Nanoswarm (C)

  • Health increased 1 > 20
  • Nanoswarm now damages Cypher Trapwire, Killjoy Nanoswarm, Killjoy Alarmbot, Killjoy Lockdown, Raze Blast Pack, Reyna Leer, Sage Barrier Orb, Sova Recon Bolt, Chamber Trademark, Chamber Rendezvous, Fade Prowler, KAY/O Knife.

OMEN

Paranoia (Q)

  • Cost decreased 300 > 250

Raze

Boom Bot (C) Health decreased 100 > 60 Boom Bot now deals 100% > 250% damage to non-players Boom Bot is now immune to allied damages

Blast Pack (Q)

  • Health increased 1 > 20
  • Blast Pack now damages Fade Prowler
  • Blast Pack now deals 1200% > 250% damage to non-players
  • Blast Pack is now immune to allied damages

Paint Shells (E)

  • Paint Shells now damages Fade Prowler
  • Paint Shells now deals 100% > 250% damage to non-players

Sage

Barrier Orb (C)

  • Fortify delay increased 3.0s > 3.3s

Healing Orb (E)

  • Self heal total amount decreased 60HP > 30HP
  • Ally heal total amount increased 60HP > 100HP

Sova

Recon Bolt (E)

  • Health increased 1 > 20
  • Recon Bolt is now immune to allied damages

Shock Bolt (Q)

  • Shock Bolt now damages Fade Prowler

Owl Drone (C)

  • Owl Drone now damages Fade Prowler

Hunter’s Fury (X)

  • Hunters Fury now damages Raze Satchel, Reyna Leer, Fade Prowler, Chamber Rendezvous

Skye

Trailblazer (Q)

  • Cost increased 250 > 300
  • Trailblazer is now immune to allied damages

Regrowth (C)

  • Cost decreased 200 > 150

Seekers (X)

  • Seekers is now immune to allied damages

Yoru

Gatecrash (E)

  • Health decreased 100 > 60
  • Cost decreased 200 > 150

Brimstone

Incendiary (Q)

  • Incendiary now damages Killjoy Nanoswarm, Killjoy Alarmbot, Killjoy Lockdown, Cypher Trapwire, Raze Blast Pack, Sova Recon Bolt, Reyna Leer, Sage Barrier Orb, KAY/O Knife, Chamber Trademark, Chamber Rendezvous, Fade Prowler
  • Incendiary now deals 100% >>> 50% damage to non-players

Orbital Strike (X)

  • Orbital Strike now damages Chamber Rendezvous

Viper

Viper’s Pit (X)

  • Smoke integrity regen time 5.0 > 25.0
  • Max time out of smoke decreased 15.0 > 8.0
  • Ultimate points required 7 > 8

GAMEPLAY SYSTEMS UPDATES

ASSIST TAIL TUNING

  • Concuss, Nearsight, Detained
    • Assist tail increased 2s >>> 3s
  • Exiting Smokes
    • Assist tail increased 1s >>> 2s
  • Slow
    • Assist tail increased 1s >>> 2s
  • Suppression
    • Added new 3s assist tail

WEAPONS UPDATES

SPECTRE

  • Added a third damage range to the Spectre and updated distances. New distances and body shot damage are:
    • 0-15m, 26 damage.
    • 15m-30m, 22 damage.
    • 30m+, 20 damage.
  • For reference, the old ranges and damages were:
    • 0-20m, 26 damage.
    • 20m+, 22 damage.

MODES UPDATES

SWIFTPLAY BETA

  • Similar to the standard 5v5 Unrated mode, but condensed:
    • First to 5 rounds, 4-round half
    • Spike mode victory conditions
      • Single Spike carrier
  • Set Credit amounts granted at the start of the round
    • 800
    • 2400*
      • Not including 600c bonus for winning pistol
    • 4250
    • 4250
  • Weapon and Credit carryover supported
  • +600 credit bonus for winning pistol round
  • Standard Kill bonuses (+200c) and Spike Plant bonuses (+300c)
  • 2 Ult points granted at the start of each half
  • Sudden death overtime
  • Match time is approx. 15 minutes

BUG FIXES

  • Fixed an issue where Phoenix would not be decayed by Viper for a short period after dying during Run It Back while decayed. (Thanks for the report Iyerfire)
  • Fixed an issue where Cypher wasn’t able to place Trapwires on the glass panels by the yellow crate on Icebox.
  • Fixed a bug where enemy Spycams or Turrets could trigger Cypher’s Trapwires.
  • Fixed a bug where enemy knives could not damage Chamber’s Rendezvous teleport anchor.
  • Fixed a bug where Boombot would explode on contact with Yoru’s Gatecrash beacons.

Onur Demirkol here, Content Writer for THESPIKEGG. You will see his name on a bunch of different articles here, whether they are breaking news or evergreen guides and content.

His journey in the industry has been marked by influential roles at esteemed platforms such as Flank Esports and 5Mid, where he served as editor-in-chief. Onur made significant contributions to their success in written content and social media, including a notable impact on an issue of the Turkish Esports Federation magazine. Currently, he serves as the Lead Editor for Gamelevate, taking pride in managing a global team of 12 talented writers. Additionally, Onur regularly contributes to Softonic, gHacks, Dataconomy, and Techbriefly. He has written thousands of articles, and that number continues to go up.

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